We craft memorable games.
Games with world to dive into. Games with good story to tell. Games with experience to share.
Heroes are nowhere near good without the villains, well, quite an irony isn’t it? Sketch of deconstructed instrument: Sketch of dark (insect) monster: Sketch of fiery demon: And perhaps a bit of what the battle may look like: Cheers, Ricky...read more
Here are some key concepts and development sketches of our main heroes. The Band: Character Studies: Cheers, Ricky...read more
Hello again! After few months of development, we are proud to announce our first commercial project: VALZ. It is a unique mix of RPG-Rhythm game with an engaging rhythmic turn-based battle system. We team up with a very talented illustrator, John G. Reinhart to create...read more
Klappanome | kləp’pənôm | derives from the word kelapa (coconut) and enom (young) which means young coconut. In our home country, it is believed that coconut tree is one of the toughest tree. It can grow anywhere. It can weather the worst of storm. And ultimately, every single part of it can be harnessed for the benefit of people.
Inspired by the philosophy of coconut and the same fondness to drink es kelapa muda, two cousins and childhood friends Ricky and Carvino reunited after 17 years to work together on the same dream of creating games for many people. With one from architecture and one from chemical industry, the unique experience and perspective is put together to embark on the adventure in the game industry.
Of course, with the spirit to blossom in places we work, to withstand challenges come what may, and eventually for our games to bring values and give something to our community.